Giving Young People a Voice aims to rethink research communication on mental health, data and technology use. The project has both a development and a research component, and the ambition is to create interactive communication products in collaboration with young people. Based on a number of case studies we have developed animations, a podcast series, games and an exhibition at the Science Museums at Aarhus University. Furthermore, we aim to create new knowledge on research communication and investigate; 1) the development work in terms of research, focusing on the potential and limitations of communication products to support research communication and learning about mental health, 2) the co-creation between researchers, developers and young people - including possibilities and issues in relation to methods, motivation, knowledge production and value creation.
The following scores were calculated using a statistically-driven machine-learning approach, a type of AI that learns to perform a task by analysing patterns in data. This is an experimental approach to citizen-science impact assessment, and the exact reasoning behind the scores is not explainable. The scores represent a best guess of the impact the project is having in each domain. Scores are recalculated and updated when “View impact report” is clicked.
Proportion of questions answered in each domain.