Project Description

Giving Young People a Voice aims to rethink research communication on mental health, data and technology use. The project has both a development and a research component, and the ambition is to create interactive communication products in collaboration with young people. Based on a number of case studies we have developed animations, a podcast series, games and an exhibition at the Science Museums at Aarhus University. Furthermore, we aim to create new knowledge on research communication and investigate; 1) the development work in terms of research, focusing on the potential and limitations of communication products to support research communication and learning about mental health, 2) the co-creation between researchers, developers and young people - including possibilities and issues in relation to methods, motivation, knowledge production and value creation.

Impact Assessment Tools: Measure the impact of this project
Impact Assesment Tools
Current Project Impact

The following scores were calculated using a statistically-driven machine-learning approach, a type of AI that learns to perform a task by analysing patterns in data. This is an experimental approach to citizen-science impact assessment, and the exact reasoning behind the scores is not explainable. The scores represent a best guess of the impact the project is having in each domain. Scores are recalculated and updated when “View impact report” is clicked.

Society 9 Society 9 Governance 23 Governance 23 Economy 22 Economy 22 Environment 31 Environment 31 Science 15 Science 15 max. 42
Total Score 20/42
Domain Progress

Proportion of questions answered in each domain.

  • 100% General (13/13)
  • 0% Economy (0/31)
  • 37% Environment (11/30)
  • 0% Governance (0/43)
  • 0% Science and technology (0/39)
  • 0% Society (0/67)