Project Description

Giving Young People a Voice aims to rethink research communication on mental health, data and technology use. The project has both a development and a research component, and the ambition is to create interactive communication products in collaboration with young people. Based on a number of case studies we have developed animations, a podcast series, games and an exhibition at the Science Museums at Aarhus University. Furthermore, we aim to create new knowledge on research communication and investigate; 1) the development work in terms of research, focusing on the potential and limitations of communication products to support research communication and learning about mental health, 2) the co-creation between researchers, developers and young people - including possibilities and issues in relation to methods, motivation, knowledge production and value creation.

Impact Assessment Tools: Measure the impact of this project
Impact Assesment Tools
Current Project Impact

The following scores were calculated using a statistically-driven machine-learning approach, a type of AI that learns to perform a task by analysing patterns in data. This is an experimental approach to citizen-science impact assessment, and the exact reasoning behind the scores is not explainable. The scores represent a best guess of the impact the project is having in each domain. Scores are recalculated and updated when “View impact report” is clicked.

Society 32 Society 32 Governance 32 Governance 32 Economy 16 Economy 16 Environment 40 Environment 40 Science 18 Science 18 max. 42
Total Score 28/42
Domain Progress

Proportion of questions answered in each domain.

  • 100% General (13/13)
  • 0% Economy (0/31)
  • 37% Environment (11/30)
  • 0% Governance (0/43)
  • 0% Science and technology (0/39)
  • 0% Society (0/67)